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Badges

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A new TV series about 15 century crime family has just started screening. For their launch promotion they partnered “with foursquare  to release a new Borgias badge

“Follow Showtime. Hit up the old haunt, feast in a dining hall or carouse at a tavern. To earn the Borgias badge you must act the part.”

via Chris Thompson and http://aboutfoursquare.com/

Here is a blog that tells you all about it and badges

http://aboutfoursquare.com/category/badges/

 

“On Foursquare Day, April 16, if you check into Foursquare you could soon be the owner of this badge, but foursquare hasn’t revealed exactly what it will take to earn it”

 

New York Public Library becomes the first library in the world to offer a foursquare badge.

At this years SXSW festival foursquare has launched:

18 of their own badges

badges for everything at SXSW: Disco Nap, SXSW Bender, 10 Gallon Swarm, SXSW Hangover, Name Dropper, SXSW Bar Crawl, SXSW Far Far Away, Golden Ticket…

and 3 partners also offered batches: Blackberry, SPIN and Bravo

In order to unlock Blakberry SXSW 20011, on had to follow Blackberry on fourthsqaure and watch for clues on Twitter

SPINsider 2011: Follow SPIN on foursquare, check in at on of the shows and listen to their 35 Must-Hear Acts of SXSW

Bravo Platinum Hit: User had to follow Bravo and check in at the panel March 16 to earn their batches.

and many more….

 

 

 

 

 

 

Written by Christiane

April 11, 2011 at 8:02 pm

Posted in Experience

Interview mit Sebastian Deterding

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In meiner Recherche zu Gamification bin ich relativ früh auf Sebastian Deterding gestoßen. Er forscht seit einiger Zeit im Bereich Gamification und ist mittlerweile international bekannt. Hier mal ein paar Auszüge aus einem Interview mit ihm.

Spielemechanismen werden benutzt um Menschen zu motivieren etwas bestimmtes zu tun bzw. ihr Verhalten zu ändern.

Gamification funktioniert nur bei:

Freiwillige Partizipation: wenn ich nicht auf einer Highscoreliste erscheinen will, aber automatisch an einem “Spiel” teilnehme, kann es demotivierend sein.

Motivation sollte vorher nicht vorhanden sein: wenn ich ein Ticket lösen will, bin ich schon motiviert dies zu tun. Wenn ich erst durch ein Spiel zu meinem Ticket komme, wirkt es ebenfalls demotivierend oder sogar frustrierend.

Hauptsächlich besteht ein Game aus folgenden drei Elemente: Ziele, Regeln, Feedback.

Was laut Sebastian Deterding noch in der Gamification Welt fehlt ist:

Bedeutung: Gamification-Anwendungen verlieren sehr schnell ihren Reiz, wenn sie nicht an etwas andocken das in meinem Alltagsleben wirklich wichtig ist. Beispielsweise haben viele Foursquare schonmal ausprobiert, verwenden es aber nicht mehr.

Meisterschaft: Spiele machen uns nicht deswegen Spass weil sie uns belohnen, sondern weil sie uns Erfolgserlebnisse geben. Nicht der Erhalt der Punkte, sondern das meistern der Aufgabe macht Spiele reizvoll.

Autonomie: Spielen MÜSSEN ist ein Widerspruch in sich. Spiele im Arbeitskontext sind oft nicht freiwillig, sondern aufgezwungen.

on3 with Sebastian Deterding
Interview
(mp3)

Written by David

April 11, 2011 at 5:27 pm

Gamification Research Network

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“The Gamification Research Network (GRN) is a communication hub for academic and industry researchers and students interested in studying the use of game elements in non-game contexts. It was launched in November 2010 alongside the call for participation for a one-day workshop on the topic at CHI 2011.

The purpose of the GRN is to further research in the area by providing a repository of relevant people, projects, and publications, and by offering a shared space of discussion and publication.”

http://gamification-research.org/

recently published papers:
http://gamification-research.org/chi2011/papers/

Written by David

April 11, 2011 at 4:37 pm

Posted in Experience

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“The internet allows people to get organized in entirely different ways”

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The founders of soundcloud Alex and Ljung share and talk about their passion, and how the internet:

“The internet allows people to get organized in entirely different ways. A lot of the inspiration to how information is organized – how decisions are being made, and how people participate…”

http://youtu.be/ltedD6Imx4o

Written by Christiane

April 11, 2011 at 3:52 pm

Posted in Experience

The RFID Photobooth

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Not directly related to energy consumption, but a nice playful project for bringing people together during a conference.

At the PICNIC conference ’09, all visitors were equipped with a personal RFID tag. They could get into the photobooth together and a picture was taken when everyone put their tag on a reader. This resulted in quite entertaining photographs, which were displayed again outside the booth, together with personal information about the portrayed people.

http://www.nearfield.org/2008/08/picnic-rfid-photo-booth

Written by andré>

April 11, 2011 at 3:27 pm

Posted in Experience

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Jane McGonigal: Gaming can make a better world

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About this talk

Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how.

 

About Jane McGonigal

Reality is broken, says Jane McGonigal, and we need to make it work more like a game. Her work shows us how.

 

http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html

 

Written by Christiane

April 6, 2011 at 1:46 pm

Posted in Experience

Greenpeace to Facebook community to change Facebook’s…

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Greenpeace calls out to Facebook  community  to tell Facebook to change their mind about what energy sources they use. Pretty clever!?

Who will pull the plug first?

http://www.youtube.com/watch?v=QPty-ZLbJt0&feature=player_embedded

 

Written by Christiane

April 5, 2011 at 8:27 pm

Posted in Experience